1:1 computing. Scratch(/eToys) is an authoring environment. It is more engaging than putting together a PowerPoint.

Sticking point: trying to shove Scratch into a traditional classroom/educational model. How do we convince the English teacher that kids should spend valuable class time engaged in coding? How do we show the benefit to the classroom teacher of using Scratch?

Three ways scratch can be used. Teaching tool to develop problem-solving and programming skills. New medium for kids to do projects (as opposed to a paper, a PowerPoint, a poster...). A tool for teachers: they can create supporting materials for their curriculum and their teaching. Are there other lenses through which we can view this tool?

Scratch can bring the teacher into much closer contact to students, reduce the burden of explaining things by allowing kids to explore and teach each other.

Visibility in the community (presenting their work on the web and before a live audience) is very crucial. Sharing things makes them live longer than the creation-to-grade lifespan.

Must Scratch basics be taught before students can be given more open-ended assignments coupled with subjects such as math, history, etc.?

Can we break down some of the barriers between subject areas?

Can/should we document/illustrate connections between Scratch and other disciplines (such as math concepts with cartesian coords, sin/cos/tan; or storytelling structure with English)? What applications of Scratch cut across disciplines (such as presentation)?